4
SHRT
ENC
Effect
On a successful cast, the caster's mind overlays the target humanoid's. On each of the target's turns, the caster declares one action, up to two Maneuvers, and any free Quick Actions. The target's body executes them. The target retains awareness; they see and feel what they are doing, but cannot disobey.
The target uses their own skills, characteristics, and equipment; the caster cannot make the target use abilities or talents the target does not possess. The target cannot be compelled to directly suicide or to attack themselves; at the moment of such an action, the target collapses unconscious and the spell ends.
Resist (Discipline), see the convention at the start of this section. The target rides out the casting round, then rolls Discipline at the end of each subsequent turn at difficulty equal to the caster's net successes.
Signature Effect
The target's eyes briefly mirror the caster's at the moment the binding takes; a tell that witnesses with relevant Lore or Medicine training (or who have seen Necromancy before) may recognize.
Overload Options
- Through Their Eyes (): The caster also perceives what the target perceives, in real time. The caster may end this perception as a Quick Action.
- Subtle (): The target perceives all dominated actions as their own free choice. They do not realize they were under duress until the spell ends. This is the version most often used for assassinations and forced confessions; it is widely banned.
- Multi-Bind (): Up to 2 humanoid targets, each rolling resist independently. The caster splits action-declarations between them on each of their turns.
- Iron Will (→): Replace one Trial Die with a Crisis Die. On a successful cast, the target also cannot speak (no shouting for help, no spellcasting requiring verbal components) for the duration.
Empower Clauses
- Caster recovers 1 strain from the rush of dominance.
- The first time the target rolls resist, they add to that check.
- The target retains no memory of the dominated period after the spell ends; useful for cover, dangerous for narrative trust.
- The binding sears in both directions; caster suffers 2 strain (in addition to base cost).
- The target's resist rolls add for the duration (the binding never quite settles).
The compulsion turns inward. The caster is held as if by *Still Person* until the end of their next turn (no resist available), and any soul-token the caster carries (heart-glass, prayer bead, oath-stone) shatters audibly. The token must be replaced with a downtime project before this spell can be cast again. Anyone within Engaged of the caster who knows what to look for recognizes the marks of failed Necromancy.
**Blood Compact** — Cast as a 30-round ritual using the target's freshly drawn blood (acquired by some means; this is, by every civilized law, a high crime). Difficulty drops by 1 (minimum Hard), strain becomes 2, and on success the duration extends to a full day. The ritual requires three willing participants minimum; each beyond the third may add to the casting check. Casting this ritual is sufficient grounds for permanent excommunication from any ordered tradition and execution under most temporal codes. The Necromancer talent does not protect against social consequence.