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Adventurer Cards

Ready-to-play characters from the book.

Sera Kavan

Sera Kavan

The Rift Scout

Planar Scout Human

She has a scar across her left palm from the first rift she read wrong. She does not hide it. A scar you can see is a scar that taught you something.

Aldric Thane

Aldric Thane

The Theocratic Knight

Temple Guard Human

He has a habit of watching both exits before he sits down anywhere. Old training. He also has a habit of saying exactly what he thinks is true, which costs him more than the exits ever did.

Elariel Voss

Elariel Voss

The Arcane Scholar

Academy Researcher High Elf (Aelvar-Mir)

She has been in the field for six years. The Conclave thinks she is cataloguing rift-adjacent magical phenomena. She is. She is also testing theory against what actually happens when you put a working in front of a live rift, and the two activities are not always compatible.

Brek Brakond

Brek Brakond

The Ship's Muscle

Marine Surface Dwarf (Khazarum)

He has been on seventeen ships. Fourteen of them made it back. He does not find this discouraging. He finds it informative.

Naelith Duneshaper

Naelith Duneshaper

The Primal Caster (Building Toward Shamanism)

Expedition Member Sand Elf (Aelvar-Dunar)

She casts Primal spells, not in the Arcanum sense of technique and grammar, but as a conversation with things older than formal tradition. She explains her intentions to them, and they decide whether to help. She has an excellent track record with rivers and a complicated history with two particular mountains. Shamanism, the combined Divine-Primal tradition, is where she is heading; she has the prerequisites and the philosophy. She does not have the talent yet. That is the first thing she will spend XP on.

Zurgan Dakrim

The Shot Nobody Saw

Archer Orc (Dakrim clan)

He carries the bow unstrung until he intends to use it. The Grakkan call this hesitation. The Dakrim call it arriving before the battle does, which is the whole of their doctrine and the reason other clans find them difficult to fight and worse to be near.

Tessolina De Ravollo

The Lockwise

Thief Gnome (Unaffiliated)

The guild taught her that a mechanism which works without being elegant has failed at the most interesting part. She agrees. She has simply extended the principle to locks that other people own.

Karrun Truce-Holder

The Envoy

Diplomat Goliath

His deed name records a three-day negotiation between two herding communities who had been killing each other over a water course for eleven years. Eight witnesses. No one died during the talks, which is the part the name is actually about.