Modifies
Changed from core
The core rule still applies, with these differences.
Starting XP (Human)
- Applies to
- Species: Human
- Replaces
- Core Starting XP
- Defined in
- Dort Species Guide
Starting XP
non-Human
- Applies to
- Species: each non-human
- Replaces
- Core Starting XP
- Defined in
- Dort Species Guide
Necromancy Death Taboo
- Applies to
- Tradition: Necromancy (in Ix)
- Replaces
- Necromancy (Spells companion)
- Defined in
- Ch. 6: Magic §5
Critical Injury Table
25-row line format
- Applies to
- Structured play: all Critical Injury rolls
- Replaces
- Core Ch. 12 Default Critical Injury Table
- Defined in
- GM Guide Ch. 9
Weapon Damage Formula
- Applies to
- Equipment: all weapon damage values
- Replaces
- Core Ch. 9 Designer Note: Scaling Weapon Damage
- Defined in
- Universe_Bible.md §Equipment, Supplies, and Economy (pending migration to Ch. 8)
Adds
New to this universe
Rules with no core equivalent.
Species Packages
- Applies to
- Species: all 12 core
- Replaces
- Core Character Creation
- Defined in
- Dort Species Guide
Free Skills (Species)
- Applies to
- Species: all non-Human
- Replaces
- Core Skill Start
- Defined in
- Dort Species Guide
Ancient Magic
- Applies to
- —
- Replaces
- —
- Defined in
- Ch. 6: Magic §1
Mortal Magic
- Applies to
- —
- Replaces
- —
- Defined in
- Ch. 6: Magic §1
Divine Magic
- Applies to
- —
- Replaces
- —
- Defined in
- Ch. 6: Magic §1
Elemental Magic
- Applies to
- —
- Replaces
- —
- Defined in
- Ch. 6: Magic §1
Deity Patron
character creation
- Applies to
- —
- Replaces
- Divine Magic
- Defined in
- Ch. 6: Magic §4
Divine Magic Revocation
- Applies to
- —
- Replaces
- Divine Magic
- Defined in
- Ch. 6: Magic §1, §4
Beacon Problem
- Applies to
- Situation: Ancient magic use
- Replaces
- Ancient Magic
- Defined in
- Ch. 6: Magic §1
Magic-to-Tradition Mapping
- Applies to
- —
- Replaces
- —
- Defined in
- Ch. 6: Magic §3
Soul Coin Economy
- Applies to
- —
- Replaces
- —
- Defined in
- Ch. 2: Factions and Powers §1
Planar Travel
- Applies to
- —
- Replaces
- —
- Defined in
- Ch. 8: Universe Rules (to be drafted)
Adaptive
Human special ability
- Applies to
- Species: Human
- Replaces
- —
- Defined in
- Dort Species Guide
Pack Instinct (Canix)
- Applies to
- Species: Canix
- Replaces
- —
- Defined in
- Dort Species Guide
Fear, Frightened, Demoralized
- Applies to
- Situation: any source with a Fear rating 1–4
- Replaces
- Core Readiness / Discipline checks; core Ch. 4 talents that reference fear
- Defined in
- GM Guide Ch. 9 (Fear, Frightened, and Demoralized)
Adventurer Talent Trees
Warrior, Blade, Marksman, Shield, Rogue, Trailbreaker, Envoy, Scholar
- Applies to
- Talents: open to any character; rank 1 counts as Tier 1
- Replaces
- Core Ch. 4 talents
- Defined in
- PG Ch. 7 (Adventurer Trees)
Catalog mirror rule
- Applies to
- Any GM Guide or Player Guide stat block sharing a name with an Adversary Catalog block
- Replaces
- —
- Defined in
- Adversary Catalog
Soul Claim Ladder
identify, void, transfer, buy back
- Applies to
- Situation: a PC or NPC under a live infernal claim
- Replaces
- Soul Coin Economy
- Defined in
- GM Guide Ch. 4 (When a Player Character's Soul Is Claimed)
Soul Status by Creature Type
- Applies to
- Adversaries: every catalog family
- Replaces
- Soul Coin Economy
- Defined in
- GM Guide Ch. 4 (Soul Status by Creature Type; defaults for silent families are a table convenience, not canon)
Off-guard (state)
- Applies to
- Combat: talents keyed to an off-guard target
- Replaces
- Core conditions
- Defined in
- PG Ch. 13 (Conditions, Off-guard note)
Replacement Character Rule
- Applies to
- Character creation: after a PC death
- Replaces
- Core Character Creation
- Defined in
- GM Guide Ch. 8 (Death, Replacement Characters, and the Wipe): species starting XP plus the party's average earned XP, banked as the player chooses, entering at the next scene break; starting-XP-only is the stated alternative
Travel Rates, Terrain Factors, Journey Clock
- Applies to
- Travel: overland, water, and flying-ship movement
- Replaces
- —
- Defined in
- GM Guide Ch. 16 (Travel on Dort)
Encounter Budgets and Campaign Stages
- Applies to
- Encounter building and reward pacing
- Replaces
- Core Ch. 10 Adversaries
- Defined in
- GM Guide Ch. 8 (Rewards and Wealth; Encounter Budgets Beyond Starting Tier)