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Ix

What Changes from Core

How this universe departs from the core rules.

Modifies

Changed from core

The core rule still applies, with these differences.

Starting XP (Human)

Applies to
Species: Human
Replaces
Core Starting XP
Defined in
Dort Species Guide

Starting XP

non-Human

Applies to
Species: each non-human
Replaces
Core Starting XP
Defined in
Dort Species Guide

Necromancy Death Taboo

Applies to
Tradition: Necromancy (in Ix)
Replaces
Necromancy (Spells companion)
Defined in
Ch. 6: Magic §5

Critical Injury Table

25-row line format

Applies to
Structured play: all Critical Injury rolls
Replaces
Core Ch. 12 Default Critical Injury Table
Defined in
GM Guide Ch. 9

Weapon Damage Formula

Applies to
Equipment: all weapon damage values
Replaces
Core Ch. 9 Designer Note: Scaling Weapon Damage
Defined in
Universe_Bible.md §Equipment, Supplies, and Economy (pending migration to Ch. 8)
Adds

New to this universe

Rules with no core equivalent.

Species Packages

Applies to
Species: all 12 core
Replaces
Core Character Creation
Defined in
Dort Species Guide

Free Skills (Species)

Applies to
Species: all non-Human
Replaces
Core Skill Start
Defined in
Dort Species Guide

Ancient Magic

Applies to
Replaces
Defined in
Ch. 6: Magic §1

Mortal Magic

Applies to
Replaces
Defined in
Ch. 6: Magic §1

Divine Magic

Applies to
Replaces
Defined in
Ch. 6: Magic §1

Elemental Magic

Applies to
Replaces
Defined in
Ch. 6: Magic §1

Deity Patron

character creation

Applies to
Replaces
Divine Magic
Defined in
Ch. 6: Magic §4

Divine Magic Revocation

Applies to
Replaces
Divine Magic
Defined in
Ch. 6: Magic §1, §4

Beacon Problem

Applies to
Situation: Ancient magic use
Replaces
Ancient Magic
Defined in
Ch. 6: Magic §1

Magic-to-Tradition Mapping

Applies to
Replaces
Defined in
Ch. 6: Magic §3

Soul Coin Economy

Applies to
Replaces
Defined in
Ch. 2: Factions and Powers §1

Planar Travel

Applies to
Replaces
Defined in
Ch. 8: Universe Rules (to be drafted)

Adaptive

Human special ability

Applies to
Species: Human
Replaces
Defined in
Dort Species Guide

Pack Instinct (Canix)

Applies to
Species: Canix
Replaces
Defined in
Dort Species Guide

Fear, Frightened, Demoralized

Applies to
Situation: any source with a Fear rating 1–4
Replaces
Core Readiness / Discipline checks; core Ch. 4 talents that reference fear
Defined in
GM Guide Ch. 9 (Fear, Frightened, and Demoralized)

Adventurer Talent Trees

Warrior, Blade, Marksman, Shield, Rogue, Trailbreaker, Envoy, Scholar

Applies to
Talents: open to any character; rank 1 counts as Tier 1
Replaces
Core Ch. 4 talents
Defined in
PG Ch. 7 (Adventurer Trees)

Catalog mirror rule

Applies to
Any GM Guide or Player Guide stat block sharing a name with an Adversary Catalog block
Replaces
Defined in
Adversary Catalog

Soul Claim Ladder

identify, void, transfer, buy back

Applies to
Situation: a PC or NPC under a live infernal claim
Replaces
Soul Coin Economy
Defined in
GM Guide Ch. 4 (When a Player Character's Soul Is Claimed)

Soul Status by Creature Type

Applies to
Adversaries: every catalog family
Replaces
Soul Coin Economy
Defined in
GM Guide Ch. 4 (Soul Status by Creature Type; defaults for silent families are a table convenience, not canon)

Off-guard (state)

Applies to
Combat: talents keyed to an off-guard target
Replaces
Core conditions
Defined in
PG Ch. 13 (Conditions, Off-guard note)

Replacement Character Rule

Applies to
Character creation: after a PC death
Replaces
Core Character Creation
Defined in
GM Guide Ch. 8 (Death, Replacement Characters, and the Wipe): species starting XP plus the party's average earned XP, banked as the player chooses, entering at the next scene break; starting-XP-only is the stated alternative

Travel Rates, Terrain Factors, Journey Clock

Applies to
Travel: overland, water, and flying-ship movement
Replaces
Defined in
GM Guide Ch. 16 (Travel on Dort)

Encounter Budgets and Campaign Stages

Applies to
Encounter building and reward pacing
Replaces
Core Ch. 10 Adversaries
Defined in
GM Guide Ch. 8 (Rewards and Wealth; Encounter Budgets Beyond Starting Tier)